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New AI model generates and edits realistic human motions

by Ana Zirojević
April 14, 2025
in Artificial intelligence, Gaming, Research, Science
New AI model generates and edits realistic human motions

New AI model generates and edits realistic human motions

Despite the recent proliferation of artificial intelligence (AI), scientists have struggled with making models that don’t move in very unnatural ways, far removed from human movement, but a recent breakthrough could address this problem.

As it happens, researchers at Peking University’s Institute for Artificial Intelligence and the State Key Laboratory of General AI have developed new AI models that could simplify the generation of realistic motions of human characters or avatars, according to a report by Tech Xplore from April 13.

The universal framework for motion editing via text guidance. Source: Jiang et al. / arXiv
The universal framework for motion editing via text guidance. Source: Jiang et al. / arXiv

The most recent breakthrough aims to equip AI systems with support for editing and inspiration-based creative workflow, paving the way for the development of more realistic video games and animations, particularly in content viewed using virtual reality (VR) headsets and professional training videos.

As Yixin Zhu, a senior author of the paper, explained, researchers were long “fascinated by recent advances in text-to-motion generation.” However, there was a glaring issue in terms of editing the existing motions:

“We noticed a critical gap in the technological landscape. While generating motions from scratch had seen tremendous progress, the ability to edit existing motions remained severely limited.”

According to Nan Jiang, a co-author of the study, previous systems that attempted motion editing “required extensive pre-collected triplets of original motions, edited motions, and corresponding instructions – data that’s extremely scarce and expensive to create,” which made them inflexible and capable of handling only specific editing scenarios from their explicit training.

How the realistic new AI model works

To address this problem, Zhu and his colleagues developed a new system capable of editing all human motions based on user-provided textual instructions without the need for task-specific inputs or body part specifications, as well as supporting both spatial (changes to specific body parts) and temporal editing (adaptation of motions over time).

Specifically, the proposed approach for the generation of human-like movements draws upon the newly introduced data augmentation training technique called MotionCutMix, which, as Hongjie Li, the study’s co-author said, “helps AI systems learn to edit 3D human motions based on text instructions,” and a diffusion model MotionReFit. 

Now, researchers can select particular body parts in a motion sequence and combine them with parts present in a different sequence, thus gradually and more seamlessly blending boundaries between the movements of one body part and another.

As opposed to previous methods trained on fixed datasets based on annotated videos of people moving in different ways, MotionCutMix facilitates the generation of new training samples on the fly and allows learning from large libraries of motion data that don’t require manual annotation.

Meanwhile, the auto-regressive diffusion model MotionReFit processes the training samples and learns to generate and modify human motions, allowing the user to accurately modify sequences of human motions just by describing what they would like to do – a step forward from other human motion generation models.

And the best part – the system relies on a text-based interface, making it accessible to experts and non-expert users alike, requiring no expertise in the creation of games and animations. 

What’s more, it may hold value in robotics research as well, where it could act as a tool to advance the movements of humanoid robots, such as those with potential use in households.

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The iPhone revolutionized how we interact with technology – but the secret behind its magic? A nearly-cancelled invention called the multi-touch screen.
The Invention That Made iPhones Possible
The iPhone revolutionized how we interact with technology – but the secret behind its magic? A nearly-cancelled invention called the multi-touch screen.

In this video, we uncover the untold story of the tech that made the iPhone possible, including:
🧠 The early days of resistive touchscreens and why they failed to excite.
🎤 The groundbreaking TED Talk by Jeff Han that stunned the tech world.
🧪 Apple’s top-secret lab and its acquisition of FingerWorks technology.
⚔️ Internal battles at Apple – and how Steve Jobs made a high-stakes gamble.
🚀 The iconic iPhone 2007 launch that changed everything.
🌍 What happened to the inventors – and how multi-touch went mainstream.

Whether you're a tech history buff, UI/UX designer, or just curious about the hidden innovations behind your phone, this deep dive explores how vision, risk, and persistence brought a forgotten piece of tech to life.

💡 Curious about who really controls the internet? Check out this eye-opening video on the 7 physical keys that keep the web safe:
👉 https://youtu.be/6Harw2RiiEE

📌 Subscribe for more tech deep dives and behind-the-scenes innovation stories.
#iPhone #MultiTouch #SteveJobs #TechHistory #UserInterface #AppleTech #hiddentech 

Sources & links:
Jeff Han TED Talk (Feb 2006): https://www.ted.com/talks/jeff_han_the_radical_promise_of_the_multi_touch_interface
FingerWorks Wikipedia page (acquired by Apple early 2005): https://en.wikipedia.org/wiki/FingerWorks
Hidden Heroes on Project Purple & FingerWorks: https://hiddenheroes.netguru.com/hurst-han-kocienda
TED speaker profile & demo descriptions: https://www.ted.com/speakers/jeff_han
History Oasis summary of Apple’s FingerWorks acquisition: https://www.historyoasis.com/post/apples-acquisitions-mergers-over-the-years
Wired interview with Jeff Han: https://www.wired.com/2008/08/jeff-han-were-just-scratching-the-surface-of-multitouch/
Multi-touch historical context, Apple Wiki: https://apple.fandom.com/wiki/Multi-touch
Apple Insider on FingerWorks tech transition: https://appleinsider.com/articles/10/01/23/inside_the_multitouch_fingerworks_tech_in_apples_tablet
First-gen iPhone development history: https://en.wikipedia.org/wiki/IPhone_(1st_generation)
Timeline of touchscreen tech and multitouch demo descriptions: https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
TED: https://www.youtube.com/watch?v=ac0E6deG4AU
Protectstar Inc.: https://www.youtube.com/watch?v=VQKMoT-6XSg&t=2945s
Secret Tech That Made iPhone Possible — And Almost Got Cancelled
Fulghor, Champion of Nightglow, is an absolute menace — easily one of the toughest bosses in Nightreign. Pulling off a true NO DAMAGE, completely SOLO run took quite some attempts and it finally happened.

This is the full fight — no commentary, just raw, uncut gameplay. I hope you enjoy watching it as much as I enjoyed learning it.

Also, if you're into behind-the-scenes game dev stuff, check out this amazing deep dive into Elden Ring’s creation:
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Thanks for being here. Let me know which boss you want to see next (or name a boss from any PS5 game).

#Nightreign #NoDamage #BossFight #PS5
Beating FULGHOR Under 3 MINUTES [NO DAMAGE +SOLO] Champion of Nightglow in Elden Ring NIGHTREIGN
Maris, Fathom of Night is a relentless Nightlord — and pulling off a true NO DAMAGE, completely SOLO run took some serious sweat. But finally… it happened.

This is the full fight — no commentary, just raw gameplay. I hope you enjoy watching it as much as I suffered learning it.

Also, check out this video that reveals some fascinating truths behind Elden Ring’s creation:
► https://www.youtube.com/watch?v=8S7LGmM4iNQ

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#EldenRing #Nightreign #NoDamage #BossFight
NO DAMAGE [SOLO]: Beating MARIS, FATHOM OF NIGHT in Elden Ring NIGHTREIGN
"This isn’t a car...
It’s a mechanical monster."

Over 5,000 horsepower.
Built to destroy speed limits.

They call it the Devel Sixteen —
But barely anyone talks about it.

No production car even comes close.
Not a Bugatti. Not a Koenigsegg.

Top speed? Claimed 560 km/h.
That’s faster than a fighter jet on the runway.

Sounds insane?
That’s because it is.
5,000 HP+ BEAST No One's Talking About #shorts
George R.R. Martin and Hidetaka Miyazaki created Elden Ring—a game of legendary scale—without ever meeting in person. This shocking behind-the-scenes fact shows just how powerful remote collaboration can be.

Hit subscribe for more insane facts from the world of gaming and development! 🎮🔥

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The Devel Sixteen is one of the most ambitious hypercar projects ever conceived — boasting an unprecedented 5,000 horsepower and top speeds that challenge the boundaries of what’s technically and physically possible.

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🔧 The extreme engineering and design principles behind the vehicle.

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Sources & links:
Devel Sixteen Overview - The Arsenale: https://thearsenale.com/products/devel-sixteen
Devel Motors: https://www.develmotors.com/
Devel Sixteen: https://www.youtube.com/@develsixteen3746

Supercar Blondie:
https://www.youtube.com/watch?v=n5GF7V7rEGU&t=701s
https://www.youtube.com/watch?v=d9yQTChJT8E&t=475s
337 SPEED: https://www.youtube.com/watch?v=OwipWt96MmU&t=92s  
Patrick3331: https://www.youtube.com/watch?v=3kv2w0teSOE
World Of Super Cars: https://www.youtube.com/watch?v=2UvU4vnwGnE
Steve Morris Engines: https://www.youtube.com/watch?v=HiEL_J_wYSg
TheRuggedRoost: https://www.youtube.com/shorts/4QZbrI5lCCw
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videopower1: https://www.youtube.com/watch?v=QIc-9UuLSmg
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