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Karman+ raises $20 million for autonomous asteroid-mining spacecraft

by Ana Zirojević
February 20, 2025
in Artificial intelligence, Science
Karman+ raises $20 million for autonomous asteroid-mining spacecraft

Karman+ raises $20 million for autonomous asteroid-mining spacecraft

The Final Frontier is closer than ever before and AI may help harvest the riches it offers, as one startup has raised $20 million towards building autonomous spacecraft that can fly to asteroids and mine their resources.

Indeed, a Denver-based startup Karman+ has recently raised $20 million in an investing round led by Plural and Hummingbird, with the goal to develop autonomous spacecraft that would travel to asteroids, mine resources, and bring them back to Earth, according to the company’s press release on February 19.

Other participants in the seed round included HCVC, Kevin Mahaffey (Lookout), Karman+ co-founder and CEO Teun van den Dries, and angel investors, and the company expects its first demonstration mission and customer missions to begin in as early as 2027.

Autonomous asteroid-mining

According to Karman+, its goal is to be able to mine space resources from near-Earth asteroids and provide ample, sustainable energy and resources both in space and on Earth, benefitting from space being on track to become a multi-trillion dollar economy by 2035.

Experts believe that the key drivers of this growth will be the space-based and/or enabled technologies like communications; positioning, navigation, and timing; and Earth observations services. Karman+ believes that this influence will expand to include intelligence, research, and manufacturing, as more is done in space than ever before.

Furthermore, there have been multiple missions demonstrating the retrieval of material from asteroids, including JAXA’s Hayabusa 1 and 2, and NASA’s OSIRIS-REx, but these incur exorbitant costs. Case in point: the OSIRIS REx mission cost more than $1.3 billion to return 121 grams of material, which would equal to about $10.7 billion per kilogram.

Karman+ plans to address this issue with scalable low-cost autonomous asteroid-mining that would reduce the expenses of delivering material to customers in several large orders. 

The Regolith Age

One of the specific objectives is to excavate regolith (a blanket of unconsolidated solid deposits of dust, broken rocks, and other related materials covering solid rock) from near-Earth asteroids and extract water for refueling in orbit. 

This water can be used directly to power spacecraft or decomposed into hydrogen and oxygen, removing the need to launch from the Earth’s gravity well. With this, refueling costs for satellites in orbit should go down up to 10 times compared to Earth-sourced fuel and make deep space missions a reality.

To this end, Karman+ is developing tech for autonomous operations, such as optical navigation for interplanetary cruises (known as beacon nav) for mapping and interacting with asteroids and creating zero-gravity mining equipment for regolith excavation at scale.

On top of that, the team is using a ‘COTS+’ approach to leverage off-the-shelf components from other industries, which it then tests and qualifies for space to build its spacecraft platform and systems in-house, allowing it to keep the mission budget under $10 million.

Commenting on his company’s ambitious plans, Teun van den Dries explained that:

“Over the next two years, we are building the technology and infrastructure to make it possible to access materials in orbit and transform them into rocket fuel to supply the space economy. We believe the Regolith Age, powered by abundant space resources, is an inevitability that we can accelerate and we’re delighted to have the support of passionate investors on this journey with us.”

Meanwhile, China is looking to establish itself in the area of sending humans to space and its Center of Space Exploration (COSE) has proposed building ‘Extraterrestrial Planet Cave Bases’ for this purpose. Primarily, the caves would serve as the foundation for Lunar and Martian bases, and the organization has already prepared ecosystem experiments in a large-scale closed cave system at Youyang, Chongqing.

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The iPhone revolutionized how we interact with technology – but the secret behind its magic? A nearly-cancelled invention called the multi-touch screen.
The Invention That Made iPhones Possible
The iPhone revolutionized how we interact with technology – but the secret behind its magic? A nearly-cancelled invention called the multi-touch screen.

In this video, we uncover the untold story of the tech that made the iPhone possible, including:
🧠 The early days of resistive touchscreens and why they failed to excite.
🎤 The groundbreaking TED Talk by Jeff Han that stunned the tech world.
🧪 Apple’s top-secret lab and its acquisition of FingerWorks technology.
⚔️ Internal battles at Apple – and how Steve Jobs made a high-stakes gamble.
🚀 The iconic iPhone 2007 launch that changed everything.
🌍 What happened to the inventors – and how multi-touch went mainstream.

Whether you're a tech history buff, UI/UX designer, or just curious about the hidden innovations behind your phone, this deep dive explores how vision, risk, and persistence brought a forgotten piece of tech to life.

💡 Curious about who really controls the internet? Check out this eye-opening video on the 7 physical keys that keep the web safe:
👉 https://youtu.be/6Harw2RiiEE

📌 Subscribe for more tech deep dives and behind-the-scenes innovation stories.
#iPhone #MultiTouch #SteveJobs #TechHistory #UserInterface #AppleTech #hiddentech 

Sources & links:
Jeff Han TED Talk (Feb 2006): https://www.ted.com/talks/jeff_han_the_radical_promise_of_the_multi_touch_interface
FingerWorks Wikipedia page (acquired by Apple early 2005): https://en.wikipedia.org/wiki/FingerWorks
Hidden Heroes on Project Purple & FingerWorks: https://hiddenheroes.netguru.com/hurst-han-kocienda
TED speaker profile & demo descriptions: https://www.ted.com/speakers/jeff_han
History Oasis summary of Apple’s FingerWorks acquisition: https://www.historyoasis.com/post/apples-acquisitions-mergers-over-the-years
Wired interview with Jeff Han: https://www.wired.com/2008/08/jeff-han-were-just-scratching-the-surface-of-multitouch/
Multi-touch historical context, Apple Wiki: https://apple.fandom.com/wiki/Multi-touch
Apple Insider on FingerWorks tech transition: https://appleinsider.com/articles/10/01/23/inside_the_multitouch_fingerworks_tech_in_apples_tablet
First-gen iPhone development history: https://en.wikipedia.org/wiki/IPhone_(1st_generation)
Timeline of touchscreen tech and multitouch demo descriptions: https://arstechnica.com/gadgets/2013/04/from-touch-displays-to-the-surface-a-brief-history-of-touchscreen-technology/
TED: https://www.youtube.com/watch?v=ac0E6deG4AU
Protectstar Inc.: https://www.youtube.com/watch?v=VQKMoT-6XSg&t=2945s
Secret Tech That Made iPhone Possible — And Almost Got Cancelled
Fulghor, Champion of Nightglow, is an absolute menace — easily one of the toughest bosses in Nightreign. Pulling off a true NO DAMAGE, completely SOLO run took quite some attempts and it finally happened.

This is the full fight — no commentary, just raw, uncut gameplay. I hope you enjoy watching it as much as I enjoyed learning it.

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#Nightreign #NoDamage #BossFight #PS5
Beating FULGHOR Under 3 MINUTES [NO DAMAGE +SOLO] Champion of Nightglow in Elden Ring NIGHTREIGN
Maris, Fathom of Night is a relentless Nightlord — and pulling off a true NO DAMAGE, completely SOLO run took some serious sweat. But finally… it happened.

This is the full fight — no commentary, just raw gameplay. I hope you enjoy watching it as much as I suffered learning it.

Also, check out this video that reveals some fascinating truths behind Elden Ring’s creation:
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NO DAMAGE [SOLO]: Beating MARIS, FATHOM OF NIGHT in Elden Ring NIGHTREIGN
"This isn’t a car...
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Built to destroy speed limits.

They call it the Devel Sixteen —
But barely anyone talks about it.

No production car even comes close.
Not a Bugatti. Not a Koenigsegg.

Top speed? Claimed 560 km/h.
That’s faster than a fighter jet on the runway.

Sounds insane?
That’s because it is.
5,000 HP+ BEAST No One's Talking About #shorts
George R.R. Martin and Hidetaka Miyazaki created Elden Ring—a game of legendary scale—without ever meeting in person. This shocking behind-the-scenes fact shows just how powerful remote collaboration can be.

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The Devel Sixteen is one of the most ambitious hypercar projects ever conceived — boasting an unprecedented 5,000 horsepower and top speeds that challenge the boundaries of what’s technically and physically possible.

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Devel Sixteen Overview - The Arsenale: https://thearsenale.com/products/devel-sixteen
Devel Motors: https://www.develmotors.com/
Devel Sixteen: https://www.youtube.com/@develsixteen3746

Supercar Blondie:
https://www.youtube.com/watch?v=n5GF7V7rEGU&t=701s
https://www.youtube.com/watch?v=d9yQTChJT8E&t=475s
337 SPEED: https://www.youtube.com/watch?v=OwipWt96MmU&t=92s  
Patrick3331: https://www.youtube.com/watch?v=3kv2w0teSOE
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